Ryan Seymour

Ryan Seymour

Interactive Software Designer & Technical Program Manager

About Me

Experienced Interactive Software Designer and Technical Program Manager with expertise in game design, educational technology, and project management. Skilled in creating immersive learning experiences, managing cross-functional teams, and delivering high-impact products.

Professional Experience

Product Manager - Amplify Education

Oversaw digital content development for interactive, student-led learning products, including Amplify Boost Math and Boost Reading. Collaborated closely with curriculum experts to design engaging educational experiences.

Technical Program Manager - Mojang Studios

Led the mobile expansion of Minecraft Education to iOS and Android, increasing accessibility and broadening reach to millions of students and educators. Managed cross-functional teams, ensuring product alignment with educational standards.

Lead Digital Producer - Smithsonian Science Education Center

Produced interactive exhibits like "Park Planner" and "Explore the World of Small Through Virtual Reality," blending educational goals with immersive design to enhance visitor engagement and learning.

Teaching History

Adjunct Professor: Game Design

American University

Developed and taught courses in game design and project management, focusing on iteration, immersive storytelling, and emergence. Emphasized hands-on learning with tools like Twine, GB Studio, and Godot 4, allowing students to create game experiences aligned with industry practices.

Adjunct Instructor: Digital Media

Valencia College

Delivered courses on digital media fundamentals, covering topics such as interactive design, media production, and user experience. Encouraged students to explore creative problem-solving and storytelling through various digital formats, preparing them for careers in media and technology.

Associate Director of Education

Lado International Institute

Oversaw curriculum development and provided instructor training in a multicultural environment. Managed academic operations, enhanced program effectiveness, and implemented pedagogical strategies to improve student engagement and learning outcomes.